Beastcraft Informant
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Xanadu Weyr - Weyrleaders' Office
Office and retreat, this is the domain of Xanadu's Weyrleaders. The door is in the eastern wall, quite close to the southern end while the northern wall is dominated by big, expansive windows, framed by sumptuous deep blue drapes edged with a brilliant gold braid and tied back with a thick rope of braided gold and blue cord. In between, the eastern wall is covered floor to ceiling with shelves that house all sorts of records, manuals and supplies that are used on a day-to-day basis. The southern wall has the Weyrleader's desk — plain fellis wood, well polished and masculine. From behind his desk, the Weyrleader can look straight through the windows and out onto the main airspace of Xanadu. The western wall is where the Weyrwoman's desk resides: a lovely piece of furniture made of warm cherry wood. From her seat, a glance sideways gives her an equally good prospect out the window. There are a few other seats, some comfortably arranged around a low round table for small, informal meetings while there also some that can be drawn up to one of the desks.
On the south side of the door, the space is occupied by a low oblong table where refreshments can be set without someone needing to intrude. There is also an 'incoming' tray where incoming correspondence or similar items can be left.


It's evening, sometime after the bell for dinner was made, which means the administrative hallway is more or less thrumming with activity as rider's from wings go to gather their dinner. And with it being so busy, there are many eyes about, yet, who would notice an apprentice slipping up the hallway toward the weyrleader's office? The best time to have a meeting of this tone was when people could see, because it's when they can't see or when it is an odd hour of the day or night, that's when people talk. The Weyrleader is well aware of how people and the human mind works. While some might be suspicious even still, there could be numerous reasons for it.
Inside, A'dmar awaits, standing by the window near to his desk, a wine glass in his hand, half filled, lifted near his chest with a bend in his wrist, a thoughtful stance of a noble air. His attire is what most have come to expect, crisp materials laid down in formal suit like fashion, with solid colors that while they might be different, work well together. Today he's wearing a powder yellow button up collar shirt, with a white overcoat and charcoal trousers, all topped off with a purple scarf - all pressed and laid just right, not a speck of dirt or dust, the way he likes it. His desk is cleared of all paperwork and contains a new aged computer, the best of the best, with a hand held radio set also apparent on his desk. While some hate technology, he thrives within it. The room is illuminated witht he soft glow of electric lights, once again pulsing with energy, keeping the room warm and welcoming.

An Apprentice he may be, Garait moves down the hallway with purpose. Who wouldn't when the Weyrleader has requested your presence? Though most people upon seeing him would assume he's making a delivery of some sort, rather it be paperwork or a message. Chores are for apprentices adter all. Garait pauses outside the Weyrleader's Office (of course who wouldn't in his position….an Apprentice seeing the Weyrleader would register more as being nervous to people who see him), then takes a deep breathe before knocking and peering inside, "Sir? I've come to speak with you." He waits then, back stright and standing until the Weyrleader is ready for him.

Garait has made sure he cleaned up before coming, having on clean clothes with no dirt or smells from working with the herdbeasts on him. Even though hiss clothes are simple and on the darker brown side, they are nice and whar you'd expect for someone seeing the Weyrleader, even if only delivering a message.

"Come in," his voice deadpan, not strict or stern, untelling as to his thoughts despite himself. During the interlude of waiting for the apprentice to come inside, A'dmar takes a sip of his wine, eyes never once looking at the door until the apprentice is inside and the door is closed behind him. Usually the Weyrwoman is around in the shared office but at the moment she is not, an opportune moment to speak with the beastcrafter in private. He pivots as the apprentice steps inside, showing with a gestured hand toward one of the seats in front of his desk, "Thank you for coming. Can I get you water, wine, klah?" All of which are at his disposal, an offer to make things more comfortable, knowing how nervous the apprentice might be.

Making sure the door is closed good behind him, he enters after the Weyrleader says to come in, a hint of nervousness finally showing on Garait's face as he looks around and relises that they are alone. What could the Weyrleader want with a mere Apprentice? He does move towards the offered seat, his mouth a little dry, "Yes sir. Some water sir?" He continues to look around at the office in amazement, especially the technology.

A'dmar goes to the pitcher of ice water, cubes of it keeping the water at a cooler temperature than the room, so it's refreshing to the taste. Settling down his own wine glass, he pours the crafter a sparkling glass full, returning to hand it off to the apprentice without a hitch in his step. He's business like from the comb of his hair to the shine of his boots. He notes the marvel that Garait has for the radios and the computer, saying without being asked, "Every man should have a computer as an aid and radios for where dragons fail to communicate." Not every man woman and child afterall, has access to the thoughts of dragons. "Do the beastcraft have such access?" an ice breaker, or does he really want to know? It's hard to say as he steps back around the desk, recovering his wine glass, a sip taken as he settles down across from Garait.

Garait takes the offeres glass and sips the water as he still admires the techology. "Yes, I do agree since it would make things easier." He of course does not have a dragon, though his new green firelizard, almost forgoteen, opens her eyes for a moment, then goes back to sleep, lying on his shoulder. He thinks for a moment on how to nswer, then nods to himself, "I believe that most of the BeastCraft does, though we could use more training on Apprentices on how to use them." The sooner you teach them, the quicker they learn, right? "I think some of the records and data from the past area still being put in, but Journeymen and Masters especially should have access at least." He seems a little more sure about the Masters though, perhaps knowing from personal eperience?

The answer he may already know, difficult to say however since his expression is kept level, hinting at nothing. "All apprentices should know how," he finally does say, "Technology is a tool which makes daily life easier." One would think he's a techcrafter himself by the way he talks of them and displays their works of genious about his office. But, he is simply a man who has taken advantage of what technology has to offer, unlike many who shun it still. "Now, to business," he declares openly, to set them straight on the course as to not waste more time, "To clear the air, your name was not mentioned when I spoke to your superiors, nor to the Weyrwoman when I spoke to them about the information in which you gave me. For your comfort, I was not made fully aware that decisions upon the herd were made Turns before our current Weyrwoman took office. Poor as they were, decisions were made and now those of us in the present must deal with the consequences and discover a solution. I believe your craftsmen will shortly come up with a plan, of that I have no doubt." He waits for that to settle in, his attempt to clear the air as it is.

Garait slowy sips on his water, nodding in agreement about Apprentices knowing how to use technology. He begins to relax as the Weyrleader speaks and says his name was not mentioned. He frowns a bit when the Weyrleader said the decisions on the herds were made Turns ago, but how was he to know since he's been an Apprentice just barely a year. "Thank you sir, I do appreciate it. I think there may be a plan in place sir with rounding up some of the feral herdbeasts to supplement our stock and breeding them with our stock so they will become stronger….." Yes, this is definitelt of interest to him and why Garait is in the BeastCraft, but he trails off, realising the Weyrleader may not want to know all the details like he does, but would be happy knowing a solution is being discussed.

"That is a wise solution," he mentions to the herd round up, "But of course there are matters of security to think of when undergoing this… round up." His eyes do not stray from the apprentice, as he settles back in his chair, hand gently rising his wine glass so he can take a sip in between his thoughts, giving some matters to the apprentice to think on, to deliver to his higher ups perhaps in a subtle manner. Though he dismisses any more talk of it, clearly, because it is not really the concern of the apprentice to dwell over such matters, but it is for his higher ups and his masters to contemplate the risks involved. "If it wasn't for you, Garait," informal title, more personable now, "I shouldn't have known about this until some word of a resolution was granted and already discussed. I do like to know what happens before it happens, which, thankfully, you allowed me to do." He cants his head, watching how Garait responds, "A leader cannot be successful without help. Would you like to help Garait, to ensure the Weyr has the best advantage to ensure it's continued success? We are a team," he indicates, "crafters and weyrfolk alike. We must watch out for one another to prevent situations like this from reoccuring."

Listening to what the Weyrleadr has to say, Garait nods in agreement about security, he's sure his Higher ups are planning accordingly, but the look on his face shows that he'll double check anyway. Discreetly of course. He nods again at the Weyrleader, "Of course I would like to help sir. I was born and raised at this Weyr and my mom, Myrna, is a greenrider here." The tone in his voice indicates that the Weyr is his life, and that maybe why he's as concerned about the herdbeast shortage as he is, but what can an Apprentice do? "What is it you would like me to do?"

"I must admit I haven't met your mother yet, though I'm sure she would be happy to hear how her son has made a significant impact on the Weyr," truly, talking the boy up is as much as he can do at this point, so that he can assure a common ground and respect with the young man. And as for how the young man can help, being just an apprentice, the Weyrleader takes a short pause as if considering, even if he's long since considered what he was going to say, "Nothing more than what you've done already. I'm afraid I know little about the beastcraft as I spent most of my Turns in Ierne, running a business of trade. Of little did I interact with your craft. So all I ask is that you educate me a little on your craft, keep me informed of what impact your craft has here in the Weyr, of any strange or odd tidings that happen." Simple request, right?

Garait blushes a little at what the Weyrleader says and almost beams. Definitely not used to much praise, he seems happy with what the Weyrleader says, though he seems suprised that the Weyrleader doesn't know much about the BeastCraft. "Yes sir, I can do that," since it seems simple enough, yes? "I can inform you of things once I know." Anything to help the Weyr and its Weyrleaders! He frowns a little as he thinks of something…a bad mannered Journetman the Beastcraft hasn't addressed, but is that something the Weyrleader would handle? But is it worth addressing?

The reaction is one that satisfies A'dmar, whom continues to sip on his wine after the apprentice agrees to assist in these matters. No man can possibly know everything about every craft or every person in a Weyr, but this man is going to try. He nods to the assertion that Garait was going to help, "That would be helpful Garait, thank you. If you need anything, please let me know," as there -are- perks to helping out a Weyrleader after all. Not knowing what the youthful teen is thinking, he declares the meeting come to an end, "I do believe you should be getting back to your work, I wouldn't want to cause any trouble with your superiors by keeping you past due."

Garait sets the mostly empty glass of water down and nods at the Weyleader as he stands up. Yes, work and lessons. He smiles when the Weyrleader tells him to let him know if he needs anything. "Thank you sir, and i'll do what I can." He pauses for a moment as he begins to leave, he pauses and turns to the Weyrleader then, "You may want to speak with Idrissa in the Stables. She's also an Apprentice, but one of the Journeyman isn't treating her fairly and the Beastcraft is doing anything to resolve the issue." There, that maybe good enough and he pauses to see the Weyrleaders reaction before he turns to leave,

The Weyrleader stands as Garait does, a movement of habit to be sitting while his guest is and to stand upon his guests departure. He's a man of etiquette after all. He nods at Garait's insistance that he'll do what he can, which is all the Weyrleader wants for now. His eyes are studious of the lad as he takes a moment to declare something of a matter between an apprentice and a journeyman, "I'm afraid my influence does not extend far to change how journeymen treat their apprentices," because truly he had no authority in that matter, "Though I no doubt will have interest in knowing if someone is being physically harmed." A beat, "Idrissa you say? Hm. What is the Journeyman's name?"

Garait thinks for a moment before responding, "His name is Jarse. I'm not sure if there is physical harm done, but he makes her do more work than necessary and she's missing lessons. I don't know the whole story, but she cab tell you." Definitely not a good thing all in all, making good people and workers unhappy and possibly want to leave the Weyr. With that he nods andsmiles, "Thank you sir for at least looking into it." With that, he waits for a signal from the Weyrleader to leave and then heads out.

"Journeyman Jarse…" a name that he mouths to remember, nodding at once to the apprentice, "If it is a matter of discipline, I am afraid I will not be able to help." Journeymen were allowed to do as they must to train and teach their apprentices. "Thank you Garait," and he says no more on the matter, not promising anything, "Enjoy the rest of the evening." He'll stand there and gesture dismissively to the apprentice, allowing him to carry on with his tasks, if there is any left for the night.


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